Thames and Kosmos

EXIT: The House of Riddles

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  • EXIT: The House of Riddles
  • EXIT: The House of Riddles
  • EXIT: The House of Riddles

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EXIT: The House of Riddles

You and your fellow detectives are summoned to an abandoned house. Never wanting to turn down an unsolved mystery, you arrive at the house. Suddenly, you hear screams and see that the entrance has shut behind you. What's happening here? Will you be able to crack the case and find your way out of the house?

Your goal is to work together to escape from the House of Riddles in as little time as possible. This would definitely be easier if there were not so many riddles all over the place that have to be solved in order for you to make any progress.

Solve the riddles in their proper order as you work through the game book. You will keep coming across locked doors and objects. Each of these will display a symbol, and can only be opened with a three-digit code. If you see a riddle, take a close look at the corresponding page of the book and the Riddle Card. Work together to think of how to solve the riddle in order to find the proper three-digit code. Then, enter the code in the decoder disk.

Ages: 10 and up
Number of Players: 1 to 4
Length of Play: 1 to 2 hours

1 decoder disk
87 cards
3 strange items
1 book
1 rulebook

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